SAGA by penseur Launch →
Six Saga settlers gathered around a campfire at dusk, with a tent, pine trees and mountains behind them.
still image

Build a world.
Wind it up. Listen.

Saga is a life sim where nobody writes the plot. Your settlers get cold, trade rumors, chase bad information and make plans that fall apart. A narrator tells you what happened.

the narrator tick 212

Wren tells the fire that the north ridge is heavy with berries. Nobody has checked.

the settlers

Six people, one fire, and nobody in charge.

Every settler carries needs that drift, beliefs that fade, and a personality that shapes each choice. Some of what they believe is wrong. That is where the stories come from.

Mara Quill, full body still image

Mara Quill

Forager
drag to turn
make your own

Make a settler. Then let her go.

Pick her hair, clothes, colours and build from the same kit the game uses, then set her temperament. You decide who she is. What she does once she's in the world is up to her.

A settler waiting to be dressed still image
drag to turn

The creator

The creator opens with the live camp. It uses the game's own kit: 227 parts, five colour roles and the body and face shapes.

Make her for real in Saga →

The game's creator has every part and every colour channel, plus starting needs, skills, things to carry and beliefs. It saves your settlers to your account, and from there they walk into the shared world.

stories

One rumor, four beats.

Saga never scripts a scene. Settlers act, and the narrator reads the run afterward to find the moments worth telling: a rumor spreading, a hope dashed, a first frost.

Wren talks with her hands while Kit and Mara listen.
tick 212TELL

Wren tells the camp the north ridge is heavy with berries. She heard it from Kit, who heard it from no one in particular.

Mara stands with an empty basket among tree stumps and bare shrubs.
tick 340SEEK → IDLE

Mara walks most of a day to the ridge. The thicket is bare. She sits a while before she turns back.

Osei gestures at planks and a half-built tower while Tobin watches.
tick 415BUILD

Osei starts a watchtower nobody asked for. Tobin watches and offers nothing useful.

Tobin and Kit huddle by a fire burned down to coals on a cold blue night.
tick 488WARM

The first frost comes early. The fire is down to coals, and two settlers share what is left of it.

Example beats, in the narrator's voice. Every run writes its own, and the same seed always tells the same saga.

the world

The world pushes back.

Night lowers the temperature and shrinks how far a settler can see. Fires matter. Food runs out. The same camp is a different place at noon than it is at dusk.

The camp at dusk. The same camp at noon.

The Mountains OPEN NOW

Pine, fir and spruce on cold high grass, boulders, berry bushes and a ridge you can never quite trust. Paint it however you like.

how they think

Every settler has a plan. Watch it fall apart.

Nothing a settler does is written by hand. It comes from three systems working together, and each one can go wrong in an interesting way.

needs

They want things.

Hunger, cold, thirst, tiredness and loneliness climb on their own. Past a point, a settler stops ignoring them. Past another, it starts to hurt.

memory

They remember things wrong.

Settlers act on what they believe, not on what is true. Memories fade. Rumors grow every time someone passes them on, so a decent clearing becomes a feast by the third telling.

plans

They work backward.

A cold settler wants warmth. That means a fire, which means wood, which means an axe. Give two settlers different tools and they solve the same problem two different ways.

warmth← fire← wood← axe
The map editor's palette: each tile and feature is plain data you can add to.
build your own

Paint a valley. Drop in your people. See what they do.

  • Paint the landForests, rivers, cliffs, berry bushes and stone, tile by tile.
  • Make your settlersDress them, shape them and set their temperament in the creator, or let the seed decide.
  • Share the sagaPost a run to the community gallery. Anyone can replay it beat for beat.
your turn

The fire is lit. Pull up a log.

Open Saga, paint a valley, drop in your settlers and wind it up. Then sit back and listen to what they do.